Share Shares Egypt was one of the first great civilizations on earth. They lived at the dawn of history, in a time that was very different from the world we live in today. One of those differences was their gods.
The goal of such an abstraction layer ought to be to make the underlying functionality easy to understand, use and debug. It seems like a natural question, then: I have the answer for you; today I wrote a Direct3D version of this application.
The output looks like this click for full-sized image: My version Direct3D is lines long. Just look at the code for the two of these examples. We know that 2D is a lot simpler than 3D. So, looking at the Direct2D code, it should be much easier to understand, right?
Looking at these samples side by side, writing apis bull you find that to be true? But a hey, if I were to write a 2D API, that function would just be the default and the user would never see it; b at least it is only confusing in terms of having some obscure numbers being computed — not in terms of having control flow go somewhere surprising, or having resources allocated and destroyed behind your back and not understanding the scope of when things exist both of which are much, much worse.
Which brings up an important point: The Direct3D version does not need to allocate permanent resources that would need to be tracked, destroyed on a reset, etc. Direct2D has you allocating ludicrous things like solid-color brushes, which for some reason are intimately tied to the device and need to be reset all the time.
The only allocated objects in use are the D3D interface and device.
This makes the program easier to write, easier to understand, and more robust. Now, about the code length comparison: I started with the Microsoft. I am not using their bloated overkill DemoApp class or any structure related to that. This results in a significant drop in program size, and an increase in understandability.
But the point is, if I were to write the Direct2D app without using that DemoApp structure, it would be smaller and simper as well but not to the degree of the Direct3D app, I think. But then the real point is, Direct2D is designed by people who think this kind of DemoApp structure is a good idea.
If you are so scared of function arguments that you need to put each one on a separate line or else they might bite you, then you are making way too big a deal out of calling a function.
You are signaling that maybe you find calling a function a little difficult — maybe you can barely manage it! This would be some more lines of code maybe? My impression is that Microsoft is pushing this API as the new thing for app writers in general to use when they do 2D stuff.Jan 24, · Throughout most of Egyptian history, there was always one lucky bull who got treated like a god.
They called this bull “Apis,” a divine animal made flesh on Earth. From about 80 A.D. to the present time, most Christian faith groups have taught that Yeshua of Nazareth (Jesus Christ) was conceived and born by his mother Mary, while she was still a virgin.
This is a list of Egyptian Gods and goddesses from Egyptian ashio-midori.com old Egyptians worshiped a few gods at different times and in different places. Some gods changed in importance over time or were nonexistent until later eras.
Using this ashio-midori.com you want to make a local copy of this standard and use it as your own you are perfectly free to do so. Updated 02May St. George. As the world was singing “Purple Reign” (no typo), US Army Chief of Staff Mark Milley said “ was complex, was complex, is intensely complex; you will be dealing with Hybrid Armies, Terrorists and Little Green Men” St.
George is the Arab “al-Khidr” aka “Green Man” aka Antichrist. Before the FALL Season come to an END on December 20, great changes will have rocked our world from a RED Political Tsunami, a NEW Financial system and much more and by the TIME the WINTER Season begin on December 21 many will rejoice with abundance and prosperity; however, America will NEVER be great again UNTIL abortion is stopped!